I am aware of Valgrind, but it just detects memory management issues. What I am searching is a tool that gives me an overview, which parts of my program do consume how much memory. A graphical representation with e.g. All vst instruments free download torrent. A tree map (as KCachegrind does for Callgrind) would be cool. You knows how to use it with Dev-cpp? Which compiler are you using with Dev-C? I used Cygwin but I think MinGW also works. I've had some trouble with Borland version 5.6.4 and have submitted some bug reports for that. When compiling MSS, be sure to add-DMSS to the project C compiler command line. When using MSS in your own programs, add.
Of course, all the method members take space in a per-class manner, not per-object - the code of a single method of a single class is kept in memory only once, regardless of the number of objects.Be careful with virtual functions though.. using them adds additional memory to your class because individual copies of your class must then keep track of which function is correct to call. |
A bit unclear explanation. What are 'individual copies of the class'? You meant instances? If instances, then you are wrong.
Memory Usage Xp
The first virtual method adds usually a single pointer to the object, the next virtual methods are for free. So you should be careful, when you keep extremely large amounts of really small objects (like 4-16 bytes). Then, the 4 or 8 bytes overhead might be a problem. But for large objects, that single pointer won't make a noticeable difference.
What virtual adds to your class definitions is a virtual method table - there is only one per class, and it contains pointers to all the virtual methods in that class. Usually a few pointers in the vmt take relatively little space compared to the actual code defined in the class. So, again, in most cases, you won't probably even notice.
The more serious downside of virtual calls in C++ is that in most cases they can't be inlined.
So calling them may incur some significant time overhead, compared to statically resolved, inlined calls. Therefore, you have to think if you really want the runtime polymorphism, or maybe the (weaker) compile time polymorphism (templates) suffice.
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I am working on optimizing the memory usage of my codes and I found a problem that I do not understand. Please let me know what you think.
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Code:
The report of this program:
In the function 'parsefile', I only use string, vector, pair, map stuffs, without new any memory. So after this program, I assume that only my_map is in memory. After deleting my map, the memory usage should return to before parsing file status (13.46M). But it still reports a 132.59M. What is this 132M for? Is there sth wrong in my program?
Thanks a lot for your time.
Get Process Memory Usage
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Ancient Dragon5,243
Application Memory Usage
instead of swap() use erase() e.g. my_map.erase(my_map.begin(),my_map.end());
Then you can delete lines 15-18 of the code snippet you posed.